log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Aemulor (Gen:14)
- !OBrowse reviewed (News:1)
- DDE reaches release 28 and above (News:)
- Elesar quicks dispels stormy clouds (News:2)
- RISC OS London Show 2017 - Notes from the talks (News:2)
- RISC OS London Show 2017 (News:)
- RISC OS London Show 2017 - Pictures (News:)
- October News (News:2)
- Retrospective thoughts on 12 months of Titanium ownership (News:4)
- RISC OS London Show 2017 (News:1)
Related articles
- Clan Factsheets
- Clan Newsletters
- ART Factsheets
- Wakefield 2003 - the preview
- RISC OS 2001 show
- Games FAQ
- SunBurst hints, tips and walkthrough
- Angband support - A Beginner's Guide - Part 3
- Angband support - A Beginner's Guide - Part 1
- Angband support - Introduction
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
Site Search
 
Article archives
Acorn Arcade forums: News and features: AU Doom Compo
 

AU Doom Compo

Posted by Richard Goodwin on 00:00, 30/10/2000 | , , ,
 

Back in the May issue of Acorn User magazine, there was a competition to see who could design the best Doom level. It seemed that each of the judges had their own preferences as to what made a good level but after much deliberation and even some scrapping (well, not quite!) they were able to reach a group decision. Here are the results of the competition in rank order with links to download each of the levels...


 

 


 


1st


Hell Meets Earth

A massive level which manages to successfully blend together several different visual themes. It is well constructed and has some nice non-linear gameplay which develops as you venture deeper into the fray. The open areas make it enjoyable in deathmatch as well which adds further longevity to an already very good WAD.
 
 
Download 
hme.zip 62KB
 
Designed by Jeffrey Lee



Screenshot
 
 
Screenshot
 

2nd


Exodus

Right from the off you are forced to leg it as you start with a Cyberdemon literally breathing over your shoulder. The level structure is simple and there's nowhere to really do some killing but it makes a change to be forced to run rather than fight. A nice original level with bags of atmosphere and adrenalin rush.
 
 
Download 
exodus.zip 37KB
 
Designed by Alex Macfarlane Smith



Screenshot
 
 
Screenshot
 

3rd


Cyrius Military Complex

You start outside and must take on a military stronghold festering with demon hordes. A highly tactical level where the weaponry is sparse and you are forced to carefully manage your ammunition. It's a fairly small level but even on 'Hurt Me Plenty' it's a bit extreme for the average player. A very professional and well designed WAD throughout (but of course, it was mine! Hehe!)
 
 
Download 
cyrius.zip 34KB
 
Designed by Nick Wright



Screenshot
 
 
Screenshot
 

4th


The Physics Department

Another large level, this one based upon the the author's college which involves lots of narrow, twisting corridors and small rooms. There aren't many enemies in this level but when you do meet some they attack in force often leading to a vicious blood bath. The level is particularly suited to deathmatch but is enjoyable in single player as well.
 
 
Download 
physics.zip 110KB
 
Designed by Andrew Buckingham



Screenshot
 
 
Screenshot
 

5th


Remorse

A simple level which incorporates all three keys into it's design. There's no shortage of weaponry or ammo in this one so taking out the enemies isn't too difficult. Unfortunately, it's let down by the harsh lack of variation in the level structure and textures as every room feels a bit too "samey". Try it though and you might develop a strange affection for it.
 
 
Download 
remorse.zip 10KB
 
Designed by Ben Holmes



Screenshot
 
 
Screenshot
 

6th


The Pain Element

This is another big level inhabited with huge numbers of monsters. You are dropped into the confrontation with very little weaponry at your disposal so shooting everything is not an option. At times the level descends into obscurity, and disorientation can set in as there is little sense of direction and the bland tunnels can get a bit boring. Still, its very enjoyable in places.
 
 
Download 
tpe.zip 54KB
 
Designed by Jeffrey Lee



Screenshot
 
 
Screenshot
 

7th


Truly Nightmarish

This is a fairly short level. Initially, it feels a bit too linear, but it does have some nicely thought out sections and provides a good challenge most of the time. The action stems from a single room which requires each of the coloured keys to progress. Its a shame as this style has been done to death. Still quite good fun.
 
 
Download 
truly.zip 23KB
 
Designed by Alex Macfarlane Smith



Screenshot
 
 
Screenshot
 

8th


Redemption Denied

This one is a shameless slaughterhouse! There's no intricate level design here, and there's not meant to be. All you are required to do is shoot the hell out of about 20 barons and 2 spider demons. Sounds easy? Practice your strafing ability because you'll definitely need it.
 
 
Download 
rdmp.zip 15KB
 
Designed by Alex Macfarlane Smith



Screenshot
 
 
Screenshot
 

9th


Exit to Heaven

This level employs a slightly more novel design than most others. Unfortunately it is riddled with bugs and breaches style guidelines several times which can upset the enjoyment you get from playing it. Still, get a look at it because its different.
 
 
Download 
exit.zip 16KB
 
Designed by Maarten Bezemer



Screenshot
 
 
Screenshot

 

 
Many thanks to Richard Goodwin, James Stevens, Tim Fountain, Dave Sloan and Justin Fletcher for judging the levels.


 
Log in to comment on this article

Acorn Arcade forums: News and features: AU Doom Compo