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Acorn Arcade forums: News and features: TEK: how the graphics were done
 

TEK: how the graphics were done

Posted by Richard Goodwin on 13:45, 14/1/2002 | ,
 
TEK imageMax Palmer, graphics wizard responsible for the futuristic look of Artex's new Command and Conquer game, has taken time out to give us an exclusive look into how TEK was designed.

The article includes how Max got involved in the project, and technical details on how the best of RISC OS and Windows were brought together to produce this highly anticipated release. It also includes some rather groovy test graphics, including comparisons between original unit sketches and the finished article.

Link: TEK Graphics
 
  TEK: how the graphics were done
  (20:53 14/1/2002)
  Max Palmer (22:28 14/1/2002)
    Steve (03:11 15/1/2002)
      Andrew Weston (10:26 15/1/2002)
        Jeffrey Lee (18:05 15/1/2002)
          Jan Klose (19:43 15/1/2002)
            Mike (11:53 16/1/2002)
              Tim Fountain (16:08 16/1/2002)
                Andrew Weston (00:01 17/1/2002)
                  Max Palmer (07:31 22/1/2002)
                    Mike (21:59 22/1/2002)
                      Robert (20:39 28/1/2002)
 
Pete Message #87090, posted at 20:53, 14/1/2002
Unregistered user Nice article, and good work.
Max - Look foward to seeing you use a more chunky 3d software, ie, 3dMAX, Lightwave etc.
  ^[ Log in to reply ]
 
Max Palmer Message #87091, posted at 22:28, 14/1/2002, in reply to message #87090
Unregistered user Thanks Pete - hopefully it won't be long before I have to time to get to grips with some of the more high end software.
  ^[ Log in to reply ]
 
Steve Message #87092, posted at 03:11, 15/1/2002, in reply to message #87091
Unregistered user Interesting article and the results look impressive so far! Can't wait for too see TEK in the flesh!!

Well done
  ^[ Log in to reply ]
 
Andrew Weston Message #87093, posted at 10:26, 15/1/2002, in reply to message #87092
Unregistered user Look what teamwork can do!
So hard to put together and keep going but Artex have showed how it's done with TEK. Well done!!
  ^[ Log in to reply ]
 
Jeffrey Lee Message #87094, posted at 18:05, 15/1/2002, in reply to message #87093
Unregistered user *drool*
  ^[ Log in to reply ]
 
Jan Klose Message #87095, posted at 19:43, 15/1/2002, in reply to message #87094
Unregistered user Max is a magician.
  ^[ Log in to reply ]
 
Mike Message #87096, posted at 11:53, 16/1/2002, in reply to message #87095
Unregistered user Max - Whoa, those graphics look amazing. Also, great article, I really found it gave a good insight into the challenges faced and how you overcame them. I can't wait to see more, like the waterfall. :)

Jan - Are you still on schedule for a release at the end of the month? and do you expect to release the game with a level editor? I doubt I can hold out much longer!
  ^[ Log in to reply ]
 
Tim Fountain Message #87097, posted at 16:08, 16/1/2002, in reply to message #87096
Unregistered user Jan reply to my email please!
  ^[ Log in to reply ]
 
Andrew Weston Message #87098, posted at 00:01, 17/1/2002, in reply to message #87097
Unregistered user Tim - they'e probably very busy right now.
I'm sure you'll get your reply.
  ^[ Log in to reply ]
 
Max Palmer Message #87099, posted at 07:31, 22/1/2002, in reply to message #87098
Unregistered user Thanks for all the positive comments about the article. I'm glad most people thought it was interesting. However, I'm about to do something similar again (not for Acorn Arcade I'm afraid) and wondered if there is anything in the article that you would like to know more about / found particularly interesting - since I could try and expand on these points.
  ^[ Log in to reply ]
 
Mike Message #87100, posted at 21:59, 22/1/2002, in reply to message #87099
Unregistered user I would be interested to know more about /how/ the 3D models were created using TopModel and also a little more about how you used the PC software that you used.

Also I would like to know things like how you managed to keep/achieve a uinform look to the grapics. Also how you managed to get the different bits of the cliff or river to connect up without a visible join. (I assume these features are made up from many different "tiles")

Cheers,

Mike
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Robert Message #87101, posted at 20:39, 28/1/2002, in reply to message #87100
Unregistered user Wow! Those graphics look sweet!

Now when are Artex going to let us get our dirty mitts on the game, I can't wait to have a go!
  ^[ Log in to reply ]
 

Acorn Arcade forums: News and features: TEK: how the graphics were done