log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- WROCC March 2024 meeting o... Hughes and Peter Richmond (News:1)
- Rougol March 2024 meeting on monday with Bernard Boase (News:)
- Drag'n'Drop 13i2 edition reviewed (News:)
- South-West Show 2024 talks (News:4)
- February 2024 News Summary (News:1)
- Next developer fireside chat (News:)
- DDE31d released (News:)
- South-West Show 2024 Report (News:)
- South-West Show 2024 in pictures (News:)
- Big NVMe news for the RISC OS at the South-West Show (News:)
Related articles
- Software Preservation at the ROUGOL Show
- Arculator updated to add A4 emulation and more podule support
- Acorn Preservation Team want to help archive your old data before it's too late
- Cloverleaf drops promise of including retro games with Kickstarter rewards (Updated)
- Games news
- Software preservation project bearing fruit
- Old games on new screens
- Newsround
- Oldschool Reviews - Burn 'Out
- Games scene roundup
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
Acorn Arcade forums: News and features: The Lone Programmer
 

The Lone Programmer

Posted by Richard Goodwin on 11:35, 2/4/2001 | ,
 
There's a new column up from Nathan of VotI, which attempts to answer the posting on the forum - are the days of the lone games programmer numbered?
 
  The Lone Programmer
  (08:15 5/4/2001)
  David McEwen (10:18 5/4/2001)
    Andrew Weston (16:47 12/4/2001)
      Rich Goodwin (11:53 13/4/2001)
        Nathan (12:07 14/4/2001)
 
Lee Johnston Message #86926, posted at 08:15, 5/4/2001
Unregistered user By amazing coincidence there is an article at

http://www.idevgames.com/articleshow.php3?showid=29

which really drives home just how much up against it RISC OS games developers are. If you had no idea just how much PC games cost before then you should really check this article out.
  ^[ Log in to reply ]
 
David McEwen Message #86927, posted at 10:18, 5/4/2001, in reply to message #86926
Unregistered user Note that the example team that they show is smaller than average these days. There are generally more artists, animators,... Big games from Japanese developers have teams much much larger - Shenmue had over 100 people for example.
  ^[ Log in to reply ]
 
Andrew Weston Message #86928, posted at 16:47, 12/4/2001, in reply to message #86927
Unregistered user This relates to what Jan Klose said in Acorn User about being able to compete with PC games, at least at a level which the current hardware permits.
Nathan has also explained the pros and cons of working in a group.
Despite the large budgets and deveopment teams I'm convinced even a moderate improvement in software standards/resources on RISC OS combined with teamwork can enable very high quality RISC OS games. And despite the technical advances which have enabled PC users to pull ahead, RO games can still be developed and then improved with the expertise gained whilst we are waiting for hardware deveopments ourselves.
A comment in the TEK special of AU was along the lines of 'the game won't be as good as a PC game but..' but given better software and perhaps better teamwork (more members etc), can we ever compete or come close to the best of the PC games?
I'm inclined to say 'yes' but what do others think?
Maybe Nathan would be able to write an article on this as well!!
  ^[ Log in to reply ]
 
Rich Goodwin Message #86929, posted at 11:53, 13/4/2001, in reply to message #86928
Unregistered user I for one am all for Nathan writing more articles ;)
  ^[ Log in to reply ]
 
Nathan Message #86930, posted at 12:07, 14/4/2001, in reply to message #86929
Unregistered user Do I have a say in this? ;)
  ^[ Log in to reply ]
 

Acorn Arcade forums: News and features: The Lone Programmer