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    <title>Acorn Arcade (RSS 0.9 feed)</title>
    <link>http://www.acornarcade.com/</link>
    <description>Gaming news and views</description>
    <language>en-gb</language>
    <copyright>Copyright 2013 onepointnought Media</copyright>
    <webMaster>richard@nospam.iconbar.com</webMaster>
    <managingEditor>richard@nospam.iconbar.com</managingEditor>

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      <description>Gaming news and views</description>
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  <item>
    <title>Old games on new screens</title>
    <link>http://www.acornarcade.com/comments/rss/news1284.html</link>
    <description>Steve Harrison, the original developer of the tracker player Q The Music, has produced a new RISC OS module which allows games to be played on old Archimedes systems hooked up to modern monitors or televisions. LCDGameModes patches the screen modes that games use on the fly, such that they work correctly with a VGA or SVGA compatible screen. The effect of this is to prevent scrambled displays and fix the aspect ratio of "letter-boxed" games.</description>
  </item>
  <item>
    <title>Newsround</title>
    <link>http://www.acornarcade.com/comments/rss/news1277.html</link>
    <description>Here's a quick round up of some of the recent activities in the RISC OS world.London Show reminder</description>
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  <item>
    <title>Oldschool Reviews - Burn 'Out</title>
    <link>http://www.acornarcade.com/comments/rss/news1270.html</link>
    <description>It's about time we had another one of these, isn't it? As you've probably guessed, this time I'm looking at Burn 'Out, an arcade-style racing game released by Oregan in 1995, and rather heavily influenced by the arcade classic Power Drift.</description>
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  <item>
    <title>Games scene roundup</title>
    <link>http://www.acornarcade.com/comments/rss/news1266.html</link>
    <description>Last month Alan Peters surprised everyone by announcing that TBA Software are back from the dead. Their back catalogue includes AXIS (which was awarded five stars by Acorn 32-Bit Gaming), Formula Two Thousand (FTT), Cyber Ape, Cobalt Seed, and BHP [Review].</description>
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    <title>APDL make their PD catalogue available for free download</title>
    <link>http://www.acornarcade.com/comments/rss/news1253.html</link>
    <description>APDL, long-time distributor of Public Domain and not-so Public Domain software, have taken the next logical step from distributing their PD/freeware collection on floppy disc or CD and have begun distributing it online instead. Apart from the obvious advantage to the end-user of being able to access the software immediately, APDL have also decided to forgoe charging any nominal download fees, making the archive truly free.</description>
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    <title>Star Fighter 3000 updated</title>
    <link>http://www.acornarcade.com/comments/rss/news1238.html</link>
    <description>The RISC OS classic 3D shoot em' up, Star Fighter 3000 has been updated to enable it to run on new ARMv7 powered machines. This lets gamers play it on the raft of new hardware platforms that RISC OS Open is pushing towards, such as the BeagleBoard, and it is hoped, the Pandora, Touch Book and other consumer friendly devices.</description>
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  <item>
    <title>Game City Squared</title>
    <link>http://www.acornarcade.com/comments/rss/news1234.html</link>
    <description>This was going to be a pretty dry fluff piece about the gaming events going on in my home city, something I'd pop in to between renewing my travel pass and getting some new shoelaces.  Then something slightly surreal happened to me.</description>
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    <title>Retro Reunited and Acorn World 2009</title>
    <link>http://www.acornarcade.com/comments/rss/news1228.html</link>
    <description>Acorn World - now there's a name from the past. The final show was cancelled in 1998 when Acorn closed its workstations division - now it's back thanks to Dave Moore and the Retro Reunited team. The show, held over the weekend at the Cedar Court Hotel in Huddersfield, offered a range of vintage games consoles and bizarre Acorn hardware hacks. The Acorn scene was mostly 8-bit oriented although there was some RISC OS coverage too.</description>
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  <item>
    <title>Time to stop buying via Steam?</title>
    <link>http://www.acornarcade.com/comments/rss/news1226.html</link>
    <description>Back at the start of this month I decided to take a break from debugging some code and have a quick de-stressing blast on Team Fortress 2.</description>
  </item>
  <item>
    <title>Building the Dream 4 - Random city basics</title>
    <link>http://www.acornarcade.com/comments/rss/news1214.html</link>
    <description>As stated in the last article, this time I'll be looking at what went into the MK I map generator for my eternally work-in-progress game, DeathDawn.</description>
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