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TEK release date (updated^2) |
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Jeffrey Lee |
Message #87215, posted at 15:27, 23/2/2002 |
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You've given the news script a heart attack! It keeps throwing up errors! Never post such important news as that ever again! You know it can't handle it!! |
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Jonathan Atherton |
Message #87216, posted at 15:55, 23/2/2002, in reply to message #87215 |
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Well the box looks nice, for me presentation is everything and artex certainly score on that count.
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Robert |
Message #87217, posted at 21:37, 23/2/2002, in reply to message #87216 |
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Tek looks like a cool game. Box, sscreenshots, description of gameplay etc all look/sound fantastic. I'm really looking forward to getting my mitts on this.
I'm just a big kid really :-) |
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A.Weston |
Message #87218, posted at 23:37, 23/2/2002, in reply to message #87217 |
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Artex certainly have kept to their original intentions of keeping high standards of presentation. |
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John Hoare |
Message #87219, posted at 15:18, 25/2/2002, in reply to message #87218 |
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*bounces up and down* |
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Michael Drake |
Message #87220, posted at 10:20, 26/2/2002, in reply to message #87219 |
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I've just been to the Artex site and there are some new screenshots... They look fantastic!
:)
I can't wait for 15 April. |
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A.weston |
Message #87221, posted at 11:35, 26/2/2002, in reply to message #87220 |
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Graphic is broken Rich! |
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A.Weston |
Message #87222, posted at 11:38, 26/2/2002, in reply to message #87221 |
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They certainly do look great. Pesky fog-of-war though! |
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Rich |
Message #87223, posted at 13:32, 26/2/2002, in reply to message #87222 |
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Graphic isn't broken here... |
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A.Weston |
Message #87224, posted at 13:35, 26/2/2002, in reply to message #87223 |
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It's magically fixed itself now. It must have heard me somehow ;-) |
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Rich |
Message #87225, posted at 13:54, 26/2/2002, in reply to message #87224 |
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<sigh> Designing web pages would be all right if it weasn't for the web browsers ;) |
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Max Palmer |
Message #87226, posted at 17:58, 26/2/2002, in reply to message #87225 |
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Humm, unit list has been updated too (at last). Now if only I could destroy the base on level 6 ;-)
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Jonathan Atherton |
Message #87227, posted at 22:06, 26/2/2002, in reply to message #87226 |
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I cannot wait for this. The screenshots look excellent. Can you give me some idea of the of the requirements. I love the fast attack tank (Cossack?) looks really cool. |
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Ben Hickling |
Message #87228, posted at 12:26, 27/2/2002, in reply to message #87227 |
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Yeah, like how much RAM does it need to run? How much hard disc space is needed to install it? |
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Norman Clegg |
Message #87229, posted at 13:17, 27/2/2002, in reply to message #87228 |
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Look at that box, got to get it before Mark Quint and Jonnathon Atherton. |
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Jonathan Atherton |
Message #87230, posted at 19:19, 27/2/2002, in reply to message #87229 |
Unregistered user
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Urmmm, whats your problem? What have you got against Mark and I?
Anyway you won't get it before me unless you preordered it before the Bracknell show last year. so Ha!
The only people who will get it before me are those who put a deposit down at the Wakefield show. Andrew Weston was one such person I beleive.
Oh and btw my name is spelt Jonathan Atherton, notice the one N and the A in Jonathan. the same as in the various postings I have made. |
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A.Weston |
Message #87231, posted at 10:42, 28/2/2002, in reply to message #87230 |
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No Jonathan, I got the discount voucher at Wakefield 2000 not the deposit at last years. Jan says it'll be valid though. |
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A.Weston |
Message #87232, posted at 13:54, 28/2/2002, in reply to message #87231 |
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I really like the idea of the coastline and things approaching from it. I wondered if there'd be anything like this on seeing a picture of C&C in a PC games mag. |
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Jonathan Atherton |
Message #87233, posted at 18:26, 28/2/2002, in reply to message #87232 |
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WOW! I love the airfield shot this game is just looking better and better. Roll On April. Can someone please tell me the hardware requirements. How much Ram, Harddisc space, VRAM? |
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Mark Quint |
Message #87234, posted at 19:51, 28/2/2002, in reply to message #87233 |
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eehhh? why did my name appear? :o
more importantly thou, the TEK screenshots look fantastic :)
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Jan Klose |
Message #87235, posted at 09:11, 1/3/2002, in reply to message #87234 |
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System requirements: You need at least an ARM7 / ARM7500. For higher resolutions than 640x480, a SA RiscPC is recommended. It also runs fine on the Kinetic (very fast). For the 1024x768 resolution you need 2 MB VRAM. Further the game comes on CD, so you need a CD drive. Recommended RAM is 16 MB, although 8MB should also work. |
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Jan Klose |
Message #87236, posted at 09:12, 1/3/2002, in reply to message #87235 |
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Oh, I forgot, it also runs on an ARM610 (the first RiscPC), but possibly a little bit slow. |
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Michael Drake |
Message #87237, posted at 12:11, 1/3/2002, in reply to message #87236 |
Unregistered user
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Whoa! I like the airfield scene.
Will the game run at 800 by 600 on the 64Mhz Arm7500 FPE RiscStation portable, for network games with a SA Risc PC?
Is fog of war on in all missions or only some?
Also do you have any plans for mission/add-on packs after the game is released. :) Can you say when you may have the level editor available by?
Anyway, the game looks great and I am totally looking forward to it!
Cheers,
Mike |
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A.Weston |
Message #87238, posted at 14:49, 1/3/2002, in reply to message #87237 |
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From memory, although their plans may have changed:
Will the game run at 800 by 600 on the 64Mhz Arm7500 FPE RiscStation portable, for network games with a SA Risc PC?
AW:Networking may be added later.
Also do you have any plans for mission/add-on packs after the game is released. :)
AW:Yes.
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Robert |
Message #87239, posted at 15:52, 1/3/2002, in reply to message #87238 |
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It suggests on the Artex website that multiplayer modes are already built in - so I presume network play is there already? |
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Rich Goodwin |
Message #87240, posted at 18:08, 1/3/2002, in reply to message #87239 |
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The fog of war was deliberately switched off for the airfield scene, I don't think this is standard but who knows, maybe it's one of the options. |
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Jeffrey Lee |
Message #87241, posted at 20:15, 1/3/2002, in reply to message #87240 |
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I've got a question: Is there a smoother fog of war setting for SA machines? The blocks seem a bit ugly in the screen shots. |
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Michael Drake |
Message #87242, posted at 22:05, 1/3/2002, in reply to message #87241 |
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The fog of war may look nicer when you see it moving as the units drive about etc.
Cheers,
Mike |
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Michael Drake |
Message #87243, posted at 22:07, 1/3/2002, in reply to message #87242 |
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Thanks Andrew. :-) |
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Jan Klose |
Message #87244, posted at 18:20, 2/3/2002, in reply to message #87243 |
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Will the game run at 800 by 600 on the 64Mhz Arm7500 FPE RiscStation portable, for network games with a SA Risc PC?
JK: It should run at 800x600, however on this computer it might be better to use 640x480. Network play is already built in partially but will only be activated in a later (free, downloadable) version.
Is fog of war on in all missions or only some?
JK: Right now it is on in all missions.
Also do you have any plans for mission/add-on packs after the game is released. :) Can you say when you may have the level editor available by?
JK: More levels are planned and will be released if TEK is successful. We're also planning to release the level editor, but there's no release date yet.
Hope that helps :)
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