log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- PinBoard 2.05 released (News:2)
- Rougol Talk July 2024 - Nathan Atkinson (News:2)
- Rougol July 2024 meeting on monday (News:2)
- Sunday coding session with Gerph on Sunday (News:1)
- Livestream coding session with Gerph this sunday (News:2)
- WROCC July 2024 meeting - Draw/ROD double bill (News:)
- WROCC July 2024 meeting on... Hughes and Peter Richmond (News:)
- July developer 'fireside' chat is on saturday night (News:)
- June 2024 News Summary (News:)
- Gerph's live coding session on Youtube (News:4)
Related articles
- Software Preservation at the ROUGOL Show
- Arculator updated to add A4 emulation and more podule support
- Acorn Preservation Team want to help archive your old data before it's too late
- Cloverleaf drops promise of including retro games with Kickstarter rewards (Updated)
- Games news
- Software preservation project bearing fruit
- Old games on new screens
- Newsround
- Oldschool Reviews - Burn 'Out
- Games scene roundup
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
Acorn Arcade forums: News and features: IYONIX benchmarks
 

IYONIX benchmarks

Posted by John Hoare on 16:21, 10/2/2003 | ,
 
RCI has posted something interesting to comp.sys.acorn.games - benchmarks for 32-bit development versions of some of their games for the IYONIX.

Quake (TimeDemo1) is reported to run at the following speeds:
  • 320x256 - 35-40fps

  • 480x352 - 25-30fps

  • 640x480 - 15+ fps
As a comparison, a Kinetic RPC (233) does 18fps at 320x256 and 4fps at 640x480. RCI says that in 320x256, the game feels too fast!

As for Descent/Descent 2, it's reported to run totally smoothly in 256 colours at 1024x768, and 32bpp at 800x600. With bilinear filtering and transparencies turned on, it runs at 15fps at 640x480. Higher resolutions and colour depths have been reported for all these, but don't as seem to be completely reliable yet.

RCI state that "these that these results are achieved without hardware acceleration, or any particular xscale optimisations". It is not known whether use will be made of the 3-D abilities of the nVidia graphics card - as the driver is closed source, there may be problems there, as this thread on TIB discusses.

Either way, it sounds like there's some nice upgrades for IYONIX owners coming up.

Source: RCI / comp.sys.acorn.games
 

  IYONIX benchmarks
  (16:38 10/2/2003)
  Andrew Weston (10:09 11/2/2003)
 
Jeffrey Lee Message #87476, posted at 16:38, 10/2/2003
Unregistered user Mmm, yummy :)

*remembers to kick nVidia's head in for tradition's sake*
  ^[ Log in to reply ]
 
Andrew Weston Message #87477, posted at 10:09, 11/2/2003, in reply to message #87476
Unregistered user Get your sorry arse on csag again Moss!
  ^[ Log in to reply ]
 

Acorn Arcade forums: News and features: IYONIX benchmarks