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Article archives

Old games on new screens

Posted by Michael Drake on 16:42, 16/5/2013 | , , ,
 

Steve Harrison, the original developer of the tracker player Q The Music, has produced a new RISC OS module which allows games to be played on old Archimedes systems hooked up to modern monitors or televisions. LCDGameModes patches the screen modes that games use on the fly, such that they work correctly with a VGA or SVGA compatible screen. The effect of this is to prevent scrambled displays and fix the aspect ratio of "letter-boxed" games.

The software is currently in public beta, and is being discussed over on the stardot forums. One post shows Elite and Star Fighter 3000 starting up on a 40inch Samsung Telly.


 
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Justin Fletcher's RISC OS Rambles

Posted by Andrew Poole on 12:42, 21/1/2013 | , ,
 
Justin Fletcher has recently started posting some very in-depth and interesting articles on his website detailing various developments within RISC OS during his time as a developer for RISCOS LtdInfo. The articles cover a range of topics and offer a unique insight into some of the inner workings of both RISC OS and RISCOS Ltd. as well as some other RISC OS related topics, such as the RISC OS ports of the games Doom, Heretic and Hexen.
 
Currently, Justin is posting an article each weekday (and has been since the beginning of December).
 
You can take a look at the articles on Justin's website.
 
1 comment in the forums

Archimedes is 25!

Posted by Richard Goodwin on 08:53, 1/6/2012 | , , ,
 
Arch 4The Register has a nice write-up charting the rise and fall of the Archimedes range. OK, so some of it was cribbed from Chris Whytehead's Acorns site (with credits), but it's nice to see a 4-page writeup on a major tech website.
 
We have cake here in the office, but apparently it's not for this, it's for something else going on next week.
 
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Games scene roundup

Posted by Michael Drake on 13:57, 10/6/2011 | , ,
 

Last month Alan Peters surprised everyone by announcing that TBA Software are back from the dead. Their back catalogue includes AXIS (which was awarded five stars by Acorn 32-Bit Gaming), Formula Two Thousand (FTT), Cyber Ape, Cobalt Seed, and BHP [Review].

TBA Software are sharing their progress on a new blog. Already they have released a 32-bit only version of their high performance image filing system, TBAFS.

They have started to produce a 32-bit version of their 3D graphics library and game runtime, TAG, and they are working on using extra features of modern ARMv7 CPUs to make it run even faster.

Another member of the TBA Software team, Martin Piper [Interview], has managed to render levels from BHP on Windows. Alan is hoping to get BHP running on the BeagleBoard XM in the near future.

In other news, the excellent RISC OS classic Inferno [Review] has been released for Apple iOS devices. There's no mention of support for Android devices. Paradise's website claims that Inferno is their "very first iPhone title", so perhaps we will see Overload [Review] and the long awaited Pocket Money / Toybox Dreams [Preview] make their way over to modern handheld devices too.


 
3 comments in the forums

RISC OS on The Register

Posted by Jeffrey Lee on 22:00, 25/6/2010 | , , , , , ,
 
Tech-centric news site The Register have an article up that gives a brief overview of Acorn, the BeagleBoard, and the fact that RISC OS runs on it. Not exactly new news to the average RISC OS user, but the article is still worth a look just for to see the comments from old hands such as Eddie Edwards, Heyrick, and Hugo Tyson, and some extra trivia tidbits linked to by commenter jlocke.
 
Now, who wants to be the first to enlighten Peter Gathercole that adding (working) pre-emptive multitasking to RISC OS is in no way "trivial"?
 
11 comments in the forums

Furber talks ARMs

Posted by Chris on 12:06, 26/2/2010 | , , ,
 
There's an interesting article up here with Steve Furber, one of the designers of the BBC Micro and ARM processor. It's been linked to from Slashdot, which is where we came across it.
 
There's some background in there on the development of the original ARM designs, as well as the StrongARM and the current SpiNNaker project, an attempt to come up with a more biologically based style of computation.
 
All fascinating stuff, and especially so at the moment with the explosion of ARM-based computers out there.
 
1 comment in the forums

The Great Divide

Posted by Chris on 17:00, 15/12/2009 | , ,
 
The RISC OS user base has always been a bit schizophrenic. Even in the 90s - the period when the OS had its greatest mainstream success - RISC OS users were a diverse bunch. Most OSes had a clearly defined stereotypical user: Windows was for business-types, Macs for design gurus, Amigas/STs for gamers and Linux/UNIX for developers and academics. RISC OS never had a clear rationale. Many users came from the education sector, others from the scientific community, and a few were home computing enthusiasts.
 
Continue reading "The Great Divide" | 40 comments in the forums

Game City Squared

Posted by Richard Goodwin on 14:00, 28/10/2009 | , , , ,
 
[Game City] Elite: Paper UniverseThis was going to be a pretty dry fluff piece about the gaming events going on in my home city, something I'd pop in to between renewing my travel pass and getting some new shoelaces.  Then something slightly surreal happened to me.
 
I've just spent around an hour in the company of one of the men partly responsible for getting me into computers in the first place.  And I didn't recognise him.
 
Continue reading "Game City Squared" | 2 comments in the forums

Micro Men: Clive Sinclair vs Acorn Computers

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Retro Reunited and Acorn World 2009

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Wakefield Show 2009

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Some photos sent in by a reader

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Happy Birthday from Acorn Arcade!

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RISC OS - the week in comments; episode 2

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